Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 12, 2007, 04:02 AM // 04:02   #1
Frost Gate Guardian
 
Ashantara's Avatar
 
Join Date: Aug 2005
Location: Europe
Guild: The Second Rising [TSR]
Profession: R/
Advertisement

Disable Ads
Thumbs down Request to lower Difficulty Level

Dear Game Developers (a.k.a. ArenaNet),

I don't know what has gotten into you to steadily raise the difficulty level from campaign to campaign, but I can say one thing for sure:

The level of difficulty in the Realm of Madness is sheer INSANE. And now you want to add a "Hard Mode"?! Are you crazy???

I definitely enjoy a good challenge, but it's safe to say that Prophecies appears like a child's game after one has mastered Factions and -- even more so -- Nightfall.

I would appreciate it (and I know I'm not alone in this) if you would restrain yourselves from making GW:EN even harder, for the Vortex areas are already almost unplayable... Yes, those areas can be mastered, but not without a lot of frustration and anger -- but computer games are supposed to be fun, not to raise the player's aggression, right?

So, please, stop this insanity!

Merci.


-------------
P.S. @ the users of this forum: Don't flame me for stating my opinion. I know that you guys are pretty harsh critizing opinions you don't share and labeling them as "rants".
Ashantara is offline   Reply With Quote
Old Apr 12, 2007, 04:32 AM // 04:32   #2
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

/signed

Hard mode is going to attract the hardcore players anyways. I see no reason why these missions have to be freakishly difficult for pugs.

Its not like a total revamp requiring 100s of work hours is needed anyways, heck, taking impossible odds off shiro would be a godsend for most people.
Not A Fifty Five is offline   Reply With Quote
Old Apr 12, 2007, 04:55 AM // 04:55   #3
Forge Runner
 
Hell Raiser's Avatar
 
Join Date: Dec 2005
Guild: [PHNX]
Profession: Mo/
Default

I believe ArenaNet (actually Gaile Gray) said something about making normal mode easier when they introduce hard mode. However, I do agree that GW:EN should not have things like RoT. I have never replayed a mission or explorable area in RoT for fun (usually for getting a character to the end or helping a friend).

I would like to see something like prophecies, I loved those missions/areas (and still do).
Hell Raiser is offline   Reply With Quote
Old Apr 12, 2007, 05:45 AM // 05:45   #4
Wilds Pathfinder
 
mazey vorstagg's Avatar
 
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
Default

normal mode will get easier said Gaile. She also mentioned reducing the foes AI so they don't scatter and such like. Even that will make nuking and beating mobs much much easier.

But I can't wait to do DoA on hard mode. Mobs of lvl 35 foes sounds like fun
mazey vorstagg is offline   Reply With Quote
Old Apr 12, 2007, 05:58 AM // 05:58   #5
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
Default

Quote:
Originally Posted by mazey vorstagg
normal mode will get easier said Gaile. She also mentioned reducing the foes AI so they don't scatter and such like. Even that will make nuking and beating mobs much much easier.

But I can't wait to do DoA on hard mode. Mobs of lvl 35 foes sounds like fun
haha. Hey that's cool. Mobs don't scatter in pre-sear either. they're making normal mode like presearing >.>
Not A Fifty Five is offline   Reply With Quote
Old Apr 12, 2007, 06:52 AM // 06:52   #6
Pre-Searing Cadet
 
Join Date: Sep 2006
Profession: E/Me
Default

also just like presearing... no dp :P
jruzzy is offline   Reply With Quote
Old Apr 12, 2007, 06:57 AM // 06:57   #7
Krytan Explorer
 
stueyman2099's Avatar
 
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
Default

moar difficulty plx. PvE are is too ez
stueyman2099 is offline   Reply With Quote
Old Apr 12, 2007, 07:50 AM // 07:50   #8
Pre-Searing Cadet
 
Join Date: Apr 2007
Location: Lille (France)
Guild: Respect Honneur et Courtoisie
Profession: Mo/Me
Default

Hmmm.... I was just finding the explorable zones far too easy (including after the vortex), so i'm waiting for the hard mode impatiently !
Kaiser59 is offline   Reply With Quote
Old Apr 12, 2007, 08:02 AM // 08:02   #9
Wilds Pathfinder
 
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
Default

Vortex areas frustrating hard?
I find them quite easy, especially with heroes.
The two modes will balance this out for you, since the good players can play on hard and reap the rewards, while you can stay on normal.
Deleet is offline   Reply With Quote
Old Apr 12, 2007, 08:26 AM // 08:26   #10
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

I completely agree that Anets trend of making newer compaigns harder and harder is stupid.

They pamper too much to the "L33tist" players who complain its too easy. They dont consider the fact that every other player is happy with the difficulty.

I'd rather have a game that I can jump into. Have a quick play, some enjoyable play and get out. I dont want it be to frustratingly hard and take 30minutes to an hour just to do a quest in a non-elite area.

If the "L33tist" players ingame had their way, the entire campaign would be one huge FOW, UW or DOA! Their never happy until it takes 30 minutes just to kill one mob of creatures.

But Realm of Torment isnt difficult because the creatures are hard, or impossible to kill.

The issue with ROT, is its like a mine-field of creatures and mobs. The mob numbers are fine, but they put about 5 or 6 mobs in a very small area and leave very little space between them.

(Mind you, this only happens in some areas. Some parts of ROT are fine. But it tends to happen directly outside outposts.)

The result is that you cant agro one group, without agro-ing about 4 others and then your over-whelmed. This is made worse by the "running away" aspect. If you end up with a creature who decides to run away, he will ultimately run right into another mob and agro them.

Mix that up with creatures that can mutliply, and res one-another and its frustrating.

The ROT isnt a bad place. Its just badly thought out and designed.

You get alot of players saying "stop winging and use the right builds and get a good team together".

I dont want to have to wait 30 minutes to an hour, forming the perfect party just to go out into the ROT to do a few quests. Quests that give very little reward.

Not to mention that its very hard to form PUGs in ROT, because hardly anyone does quests there. Everyone goes straight to DOA. You cant always find a human team to do anything.

Save the huge mob numbers for elite zones. Dont use them in casual areas.

I hope Anet does do an easy, normal AND hard mode for GWs2, because at this rate the game is being pushed too much towards the L33T players.
freekedoutfish is offline   Reply With Quote
Old Apr 12, 2007, 09:17 AM // 09:17   #11
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

The only torment area I found annoying was the Domain of PAin (in the ----)

Why? There are two groups fo Menzies shadows waiting for you at the door.
When your load finishes, they have already started to attack and probably wiped your party.

Other than that, I found no other areas hard at all, but the elite ones like The Tombs of the Kings, the last quest of the Furnace, the titans on Kryta, the Deep, Urgoz and the Angish. And they are not SO hard.

As they will make normal mode even easier, I think I'll wait until I see how Hard Mode is and how Normal mode become in GW:EN.
MithranArkanere is offline   Reply With Quote
Old Apr 12, 2007, 10:08 AM // 10:08   #12
Wilds Pathfinder
 
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
Default

Quote:
I completely agree that Anets trend of making newer compaigns harder and harder is stupid.
Why?

Quote:
They pamper too much to the "L33tist" players who complain its too easy. They dont consider the fact that every other player is happy with the difficulty.
Where did you get this statistic from?

Quote:
I'd rather have a game that I can jump into. Have a quick play, some enjoyable play and get out. I dont want it be to frustratingly hard and take 30minutes to an hour just to do a quest in a non-elite area.
Examples of non-master quests that take 30-60 minutes to complete, please.
Besides, how long would you like your quests to take? Under 30 minutes would seriously hurt the ammount of time needed to complete the quest experience.
It is needed.

Quote:
If the "L33tist" players ingame had their way, the entire campaign would be one huge FOW, UW or DOA! Their never happy until it takes 30 minutes just to kill one mob of creatures.
Where did you get that from?
Seems like mindless speculation about other people's interests to me.

Quote:
But Realm of Torment isnt difficult because the creatures are hard, or impossible to kill.
The issue with ROT, is its like a mine-field of creatures and mobs. The mob numbers are fine, but they put about 5 or 6 mobs in a very small area and leave very little space between them.

(Mind you, this only happens in some areas. Some parts of ROT are fine. But it tends to happen directly outside outposts.)
Ever used a longbow? You know, it helps. I never had any problems with aggroing, when I was paying attention. Is it too much to ask of the players? That they have to pay attention? Seems fair to me.

Quote:
The result is that you cant agro one group, without agro-ing about 4 others and then your over-whelmed. This is made worse by the "running away" aspect. If you end up with a creature who decides to run away, he will ultimately run right into another mob and agro them.
One word: Snares. You can even choose your own ones of your own liking, hexes or conditions!

Quote:
Mix that up with creatures that can mutliply, and res one-another and its frustrating.
I think you're being over-dramatic?
If you focus fire on one creep at a time, you'll never have problems with them copying themselves (Except those pesky rangers, but hey! Wild blow/wild throw/wild strike them).

Quote:
You get alot of players saying "stop winging and use the right builds and get a good team together".

I dont want to have to wait 30 minutes to an hour, forming the perfect party just to go out into the ROT to do a few quests. Quests that give very little reward.
What do you think heroes are for?
Besides, blaming the game for lack of players seem rather irrational.
I agree on the quest rewards though.

Quote:
I hope Anet does do an easy, normal AND hard mode for GWs2, because at this rate the game is being pushed too much towards the L33T players.
As long as they adjust the droprates for the lack of difficulty, I'm fine with it.
Deleet is offline   Reply With Quote
Old Apr 12, 2007, 10:26 AM // 10:26   #13
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

From the three campaigns only ROT is quite tough, the rest is workable. Is that one hard ROT such a big deal? When I cant make it through a mission I just go some place else and own some. Theres too much stuff to do in GW imo to complain about one hard area, can't bother me too much. OK it's rewarding to finish the game ofcourse, but not on a simple platter plz.
And it's not the case I steamrolled ROT the first time I came there, I had to think a bit and get help from other players to make it through. I liked the challenge tbh.
bungusmaximus is offline   Reply With Quote
Old Apr 12, 2007, 10:28 AM // 10:28   #14
Desert Nomad
 
Sophitia Leafblade's Avatar
 
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
Default

Although i agree Anet does have a tendency for marking more "Harder" areas i dont think RoT needs to be made any easier, i found it relatively easy and im far from an expert. Shiro died in Gate of Madness without me ever having to even target him or attack him, 6 heros (including 2 non offensive monks) killed him on there own while i was busy capping the shrines.

The only thing i have against this area is if u do happen to get dp, then it does become insanely hard to even stay alive no matter about killing the Ai's. I understood dp in Prophecies because it was easy to work off and it never really affected you too much because Ai's rarely had the power to 1 hit kill even with 60% dp. If a person isnt doing well enough to be winning why punish them even more by making it harder? If anything wouldnt it make more sence to have the reverse, help players who arnt doing very well and handy cap players who are steam-rolling everything. that makes it easier for the novice player and harder for the "leet" player.
Sophitia Leafblade is offline   Reply With Quote
Old Apr 12, 2007, 12:00 PM // 12:00   #15
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

I think DOA should be toned down a bit. Not alot, just a bit. For one its imposible to do with a PUG. And since my main is an assassin its hard to get a group. I'm not a bad player, I may not be as 1337 as some but I do pretty good. But DOA and I dont get along at all. And from what I am reading here I am not the only one. Some of you can do it, thats cool, I wish I could.

To Deleet, I know several people in my guild who wont be playing hard mode, their skill level isnt high enough to do so. On the other hand there are a few (less then half) that are waiting for it with open claws. Just because you are 1337 doesnt mean the rest of the gamers are.

~the rat~
legion_rat is offline   Reply With Quote
Old Apr 12, 2007, 02:19 PM // 14:19   #16
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
Default

Quote:
Originally Posted by Deleet
Examples of non-master quests that take 30-60 minutes to complete, please.
Besides, how long would you like your quests to take? Under 30 minutes would seriously hurt the ammount of time needed to complete the quest experience.
I said I liked ROT, I just think its badly designed and Anet aimed more for trying to make it hard, then actually concentrating on gameplay.

As for "master quests" in NF, those are a joke.

They all might take a while to do, but half of them arent even hard, and when they are hard you get absolutely no XP reward for doing them.

There are quests in factions which give out more XP and gold, for simple exploring the map.

I wouldnt complain about the difficulty of ROT, if the quest rewards were worth it. ROT contains alot of "master quests" which simply arent rewarding or satisfying to complete.

If their going to make an area tough, and frustrating, and a challenge then they have to make the quest rewards reflect that. Giving away 5k experience for spending 30-60 minutes doing a "master quest" is like a kick in the teath.

Maybe thats shallow of me to want the rewards to reflect the difficulty, but why else do quests or continue through an area, if you dont gain anything from it.

Last edited by freekedoutfish; Apr 12, 2007 at 02:23 PM // 14:23..
freekedoutfish is offline   Reply With Quote
Old Apr 12, 2007, 04:09 PM // 16:09   #17
Forge Runner
 
Aera's Avatar
 
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
Default

all i can say is:

PvE hard? L M F A O

seriously, if you think PvE is hard, don't play this game..
Aera is offline   Reply With Quote
Old Apr 12, 2007, 04:36 PM // 16:36   #18
EXCESSIVE FLUTTERCUSSING
 
Kattar's Avatar
 
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
Default

Some people play this game just for PvE (me, all the refugees from WoW who don't like spawn camping and playerkills) and don't enjoy the aggravation of some of the harder areas. I don't mind doing the story missions that take me through these areas but am not going to spend a great deal of time there. Maybe after I beat the game and move to farming or chest running or whatever.

I made good prgress until I hit gate of pain, which stopped me in my tracks. Hopefully I'll get some help to get through it, but like fish said, I don't want to wait to get into a PUG (which is even harder as a Mesmer).

Some of us don't spend 50 hours a week playing GW and don't want to.

(I don't mean this as a flame. This is just my opinion.)
Kattar is offline   Reply With Quote
Old Apr 12, 2007, 04:38 PM // 16:38   #19
Lion's Arch Merchant
 
Dj Tano's Avatar
 
Join Date: Mar 2006
Default

I dont want to have to wait 30 minutes to an hour, forming the perfect party just to go out into the ROT to do a few quests. Quests that give very little reward.

HES SO RIGHT!
Dj Tano is offline   Reply With Quote
Old Apr 12, 2007, 04:38 PM // 16:38   #20
Lion's Arch Merchant
 
Dj Tano's Avatar
 
Join Date: Mar 2006
Default

I dont want to have to wait 30 minutes to an hour, forming the perfect party just to go out into the ROT to do a few quests. Quests that give very little reward.

HES SO RIGHT!
Dj Tano is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:40 AM // 05:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("